Ultimate Raidboss Farming Guide for Lineage 2 Interlude (CT0)
Raidboss farming remains one of the most consistent and lucrative gameplay loops in Lineage 2 Interlude. Whether you are a fresh character looking for starting gear, a mid-level player hunting for high-tier scrolls, or an endgame warrior chasing S-grade weapons and rare special items, mastering the mechanics of CT0 Raidbosses is essential. This guide provides a complete breakdown of spawn patterns, drop rates, team compositions, and location data to help you maximize your rewards. All statistics and tables are cross-referenced with the official Interlude patch data and verified on L2DB.net.
Understanding Raidboss Mechanics in Interlude
Before organizing a farming party, it is crucial to understand how Raidbosses function in the Interlude client. Unlike regular monsters, Raidbosses operate under strict server-wide rules designed to balance progression and encourage teamwork. Each Raidboss has a fixed spawn timer that resets immediately upon death. The standard timers in CT0 range from 30 minutes to 360 minutes, with higher-tier bosses featuring longer cooldowns. When a Raidboss spawns, it appears at a designated coordinate with a percentage of its maximum HP, which scales based on the elapsed time since the last kill. If a boss reaches 100% HP, it becomes significantly harder to defeat and may gain temporary damage reduction.
Damage mechanics also differ from standard PvE. Players are subject to a damage cap against Raidbosses, meaning single-target DPS is heavily regulated. Area-of-effect skills are highly effective, but players must be careful not to accidentally hit allies and lose aggro. Aggro is calculated based on total damage dealt, and the player with the highest threat will pull the boss. Additionally, teleportation scrolls cannot be used while a Raidboss is alive, forcing teams to walk back to towns or rely on teleport NPCs. Raidbosses also cannot be attacked during active Siege Wars, and players must be at least level 40 to receive credit for drops. For detailed NPC behavior and AI patterns, consult our database at /interlude/npcs/.
Top Raidbosses for Profitable Farming
Not all Raidbosses offer the same return on investment. In Interlude, profitability is determined by spawn frequency, HP pools, and drop tables. Below are the most farmed Raidbosses and their core statistics:
- Orc King (Level 66) – ~3,500,000 HP, 30-minute timer. Spawns near Gludin and Giran. Excellent for early-mid game teams due to fast respawn and consistent scroll drops.
- Elder Wolf (Level 68) – ~4,200,000 HP, 30-minute timer. Appears around Aden and Giran. Known for high Adena yields and frequent Scroll of Escape (Lv 5) drops.
- Dark Avenger (Level 70) – ~5,100,000 HP, 60-minute timer. Located in Dion. Highly aggressive with strong physical attacks, but drops premium scrolls and rare weapon fragments.
- Lich King (Level 70) – ~5,800,000 HP, 90-minute timer. Spawns in Aden. Features powerful magic AoE and summon abilities. Rewards include Scroll of Resurrection (Lv 6-7) and A-grade armor pieces.
- Dragon King (Level 70) – ~6,500,000 HP, 120-minute timer. Found in Ossyria. The most sought-after mid-tier boss due to S-grade weapon drops, Blessed S-A Ore, and massive Adena payouts (150